Eagle Statue (asset of Bunker 42)

Lowpoly model from my graduation project “Bunker 42”, an environment set up in the Unreal Engine, inspired by Wolfenstein games and concept art. I could have used less polygons in some areas. But I was short in time so I used a combination of Decimation Master, ZRemesher, ZSpere retopology and Move brush. Two more edges at the base would have been also a good decision to avoid distortion from some angles. But it only had to work in the environment.
The ingame statue has two 2k UV Sets (1 for the Eagle, 1 for the base and sphere) consisting of base color, metallic, roughness, AO and normal map.
That way the eagle is easier to reuse. I also had to obtain a certain level of detail.

Eagle Statue (asset of Bunker 42)