Bunker 42 (Environment)

This environment was my last school project and part of my graduation in Game Art & 3D Animation. As you can see I got most of my inspiration from Wolfenstein games and their concept art. I also used some real world references to round it out.
The Unreal Engine 4.17.2 served me well with the exception of proper shadows. The doors didn't block the bright light correctly as soon as they were set movable. In addition to that far distance shadows vanished at a certain point. But it was crucial for the Szene. At the end I made some compromises and was in the need of subtle post effects. I set a deadline of one month after graduation. Time is up! I call it done!
All of it is my work except the tree-texture (from Speedtree), 2 fonts, and the default materials from Substance Painter (which were at least modified by me). Yes, the red hand is an alpha from Substance Painter. But don't think you can grap it and get the same result. ;)

Bunker 42 Walkthrough